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HomeUncategorizedkor spiritdancer historic deck

But what if we want a creature that can just. ... Theme Deck Set Planechase Planechase 2012 Welcome Deck 2016 Welcome Deck 2017 Battlebond Legendary Cube Prize Packs Treasure Chest Jumpstart Game Night 2019. If you have ideas, feel free to reach out to me via Twitter. It’s going to shake up Historic in such a huge way. If you can wait until to turn six, it’ll be fine. So what do we want in the most ideal situation? This lets you cast an instant and/or sorcery from the graveyard that costs x or less without paying their mana costs. Siege-Gang Commander creates a trio of Goblins when he comes into play. There are three new Rogues that all on their own, make this deck an absolute nightmare. 2 Goblin Chieftain (JMP) 324 It essentially turns all of our creatures into lifelinkers, without giving them the lifelink tag. It lacks something of Arcades, the Strategist, but it’s a solid, easy-to-set-up win condition. 1 Conspicuous Snoop (M21) 139 The Strategy. So with Arcades, the Strategist in play, that’s two cards simply for playing these creatures. This one card alone is powerful enough to get us wins in pretty fantastic ways. Or we can do it on our first main phase to kill any blockers, and swing Lethal with Muxus. So we have that, and Elspeth’s Nightmare to destroy a low-cost creature (2 CMC or less), discard a card, then exile their whole graveyard. 4 Blood Crypt (RNA) 245 // Whenever you cast an Aura spell, you may draw a card. This is a deck that plans on spiraling out of control in a very wild way. If you’re afraid of board wipe, keep one in hand, and play faster. We’re looking at. Mono-White Auras exists because of two cards: Kor Spiritdancer and Sram, Senior Edificer, … Mana ramp that doesn’t require that Growth Spiral nonsense? The other major part of this deck is another two-drop Rogue, Oona’s Blackguard. Rankle, Master of Pranks has three options when he deals combat damage to a player. They would make certain that a turn 4 Muxus, Goblin Grandee could happen in the right circumstances, but I don’t know if it will be worth it. Towering Titan, a Mythic Rare creature would be amazing. They make this spin wildly out of control and secure a deal. We can tap 2 mana (1 red) and sacrifice a Goblin to deal 2 damage to any target. Nothing so far has been quite as frustrating as losing all of our cards. If the other player starts casting all their spells on their turn and don’t pay attention to what we have on the board, we can activate this on their turn to beat them. BUT if this creature has another Aura attached, they also get First Strike/Lifelink. They’re still unblockable! So when we have a few Elves and him in play, we can start really ramping. So we pay about 5 mana (2 for the spell, 3 for the spells in the grave). We don’t have much in the way of answers to once we’ve already used up our spells/they get discarded/destroyed. Among all the aggro decks out there, none of them scream “smash” quite like Gruul. It makes the creatures you control assign combat damage equal to its toughness, rather than their power. Well, I hate them because when I came back to MTG both times, I was subjected to the most annoying Elfball deck possible. There’s a card I’d really like to find the space for in this deck too. It’s a risky deck in that we don’t really field “control” options. Decklist. At 3 mana (1 white, 1 green), that’s a pretty safe value. So we constantly mill/discard them, and then get rid of the whole shebang. If our Elves are baseline 6/6s or so, simply from lords, most decks aren’t going to be able to break past it. $0.53. Win games as early as turn 3 … Finale of Devastation lets us search our deck/graveyard for a creature with a converted mana cost of X or less. Either way, we’re going to keep getting work done. Our first couple of turns are built solely around making sure we can survive and get these cards into place. This includes Red/Blue Fairy Dragon and Mono-Black Control. Flavor: She reaches beyond the physical realm, touching the ideals from which all creatures draw their power. We can very easily control the flow of the game without counterspells. For that, I considered putting in one of the many mono-black board wipe answers, like Extinction Event, Ritual of Soot, or any of the other ones. 1 Krenko, Tin Street Kingpin (WAR) 137 There are a lot of cards that support a green-white enchantment deck. We’ll be fair and say that our Elves are 40/40s. All rights reserved. The best part of course is, we don’t have to target Kor Spiritdancer to get the card draw. Allosaurus Shepherd is another optional win condition. in Magic: The Gathering Arena | Jul, 23rd 2020. We also have a Conspicuous Snoop in case we open with him on turn 2. That’s the only reason I don’t like Elspeth’s Nightmare. So let’s go over that! ... Kor Spiritdancer; META% 3.6% (78) Tabletop $ 93 MTGO 29 tix ... Top Deck Keep Saturday Historic Showdown on 2020-11-28. Whenever you cast an Aura spell, you may draw a card. The opponent has to make a near-impossible choice in more cases than not: Do you block Obliterator and lose a number of permanents? But perhaps my favorite options are Ancestral Mask and Face of Divinity. One of the new Jumpstart creatures is Muxus, Goblin Grandee. But I love this deck. Because it still has not been banned! ... Theme Deck Set Planechase Planechase 2012 Welcome Deck 2016 Welcome Deck 2017 Battlebond Legendary Cube Prize Packs Treasure Chest Jumpstart Game Night 2019. We can have too many cards in hand, and discard them, but is there a faster way? He has six years experience as a games journalist, using that time to analyze the positives and negatives of any new content he sees. We’re here to talk Goblins. If the other player has so many tokens/lands, they can afford to block too, that’s another terrible outcome for us. rchrhds. He lets us look at the top card of our deck, and if it’s a goblin, he also has that goblins powers. So while Wilderness Reclamation and Teferi, Time Raveler could come back in Historic, let’s look at some options for the meantime. If you’ve been picking at them or swinging when you have to sacrifice fewer minions to the grist mill. Discard/heavy control/removal is also hard. It’s an aura that gives our creature +1/+1 for each artifact and/or enchantment we control. This version of the deck has lots of new cards though. We can also sacrifice a defender to give our creatures Trample until end of turn. Now, this is an infinite combo, and the game will treat it as such. Perhaps no deck made it harder for me to win than this particular deck: Rakdos Rogue Tribal. Or do they lose the game? I mean, we can, but we don’t have to. If an opponent discarded a card this turn, at the beginning of the end step you lose 1 life and draw a card. Also, don’t forget Robber of the Rich! Goblin Aggro was already pretty annoying, but we added a new Lord to our deck with the Warchief, and tons of new utility with a new (old) version of Krenko, Krenko, Mob Boss. Between him, and Muxus, we can do some absolutely vile things, and make our opponent spend 15 minutes watching us sacrifice goblins for mana, and then for damage. As long as we’re hitting land drops, this deck is positively overwhelming. Once you figure out exactly what you need to buff and when (and hit land drops), it’s a landslide of non-stop damage. It comes into play with stats equal to the total toughness of creatures we control. A few new cards came to Historic for Red to make this go faster than ever. However, Kor Spiritdancer changes all of that. If that’s not enough, you can tap 4 mana (1 white, 1 blue) to untap a creature. Or we can just sacrifice a creature every turn through Rankle, and bring them back next turn with Liliana’s emblem. That can and usually does ruin the game unless you have tons of cards thanks to Beast Whisperer. Shock them, another 2 damage. TonyStark9001 on The Crown Scourge 2 months ago. UW Auras Historic deck that knocked me out of Arena Open. When it enters the battlefield, creatures we control gain trample and +X/+X until end of turn, where X is the number of creatures we control. 8 Swamp You can also just win via Shocks, Lightning Strikes, over and over again. 4 Robber of the Rich Spam Elves, spam lords, get as much mana as possible. As long as you have cards in the graveyard (Phoenix), you can come back. The only real fear is being board wiped. Sure, holding out for a fun math combo, we can be board wiped. 2 Castle Embereth (ELD) 239 One of the new cards in Jumpstart was a real modern powerhouse: Kor Spiritdancer! This Mythic Rare Skeleton Rogue gives you card draw, at the cost of 1 life. 4 Thieves’ Guild Enforcer It looks like a standard sacrifice deck, only you aren’t “drawing ovens”. I Agree to the Terms of Use and Privacy Policy. Goblin Chainwhirler hits all enemies (including planeswalkers and the player) for 1, as a start. If your mana is tapped out (likely), you have to have Skirk Prospector in play. Enter Ayara, First of Locthwain! We can get some of them for free in the Jumpstart event. Overgrown Battlement from Rise of the Eldrazi is back, and it gives us green mana for each defender we have in play (1 green per defender creature). 2 Liliana, Waker of the Dead They’re the same cost, save 1 green for a colorless, and both have similar abilities. Card Name: Kor Spiritdancer Cost: 1W Color: White Card Type: Creature - Kor Wizard Power/Toughness: 0/2 Card Text: Kor Spiritdancer gets +2+2 for each Aura attached to it. deck that's still … But we add a couple of new cards from Historic Anthology 3, as well as Jumpstart, to the deck. It’s a 1-cost Green Defender (0/3) with Reach. Alternatively, you might want to play this deck aggressively. That’s what makes this deck such a hoot. All original content on this page is © 2012-2020 MTGGoldfish, Inc. and may not be used or reproduced without consent. I would avoid using it if I thought Liliana would get to her Emblem (-7). Sadly, there’s only room for one. This is arguably better because we can search our whole deck for exactly what we need, and put it in hand. But on its face, it looks like a Mono-Black/Jund sacrifice deck that isn’t getting any of their combo pieces. We have a couple of really great ways to win, but another one of those is built around the new card, Tinybones, Trinket Thief. Whatever you start with, you can almost always make it work. The addition of so many Elf Lords really make this a threatening deck. Yarok does similar, but the player gets to pick the card they get rid of. Provided the creature in question has an Aura attached, it gains +2/+2, Indestructible and Hexproof until end of turn. That’s possibly the most demoralizing part. 28. So you play Kor Spiritdancer alongside it to ramp, get card draw, and obliterate people. When not focused on writing, Jason spends time playing randomized RPGs on The Bottom Tier, his personal livestream, catching up on anime, or being angry as a support main across a few MOBAs. So, she’s incredible value at 1 mana. The Engine. Most of our Defenders have 3, 4, or 5 defense, so it’s not like they’re getting through. 4 Tin Street Dodger 1 Goblin Cratermaker (GRN) 103 That way, the other player loses 2 life and we gain 2 life, then those triggers will explode in earnest. If you are a resident of California, you have the right under the CCPA to opt out of the sale of personal information to third parties. Get Vito into play, cast Exquisite Blood, and simply find a way to gain life or deal damage. But we’re going to sure try! Each player discards a cardEach player loses 1 life and draws a cardEach player sacrifices a creature. However, those Rares/Mythic Rares are a little harder to pick up and waste. On top of that, as long as the other player has eight or more cards in the graveyard, Thieves’ Guild Enforcer gains +2/+1 and deathtouch. See our privacy policy. As such, we're letting you know that we've updated our Privacy Policy to reflect the new rule set forth by the European Union's General Data Protection Regulation (GDPR). If we just mill out all their answers, we’re free to body them. Copyright © 2020 EsportsTalk.com. All we have to do to get Arclight Phoenix from the grave to the battlefield is to cast 3 or more instants and/or sorceries in a turn. Otherwise, use all that mana production and card draw to find them! The fact that this gets bigger by itself when you put auras on is just such a potent ability. The more instants/sorceries we cast, the bigger it gets, and would you like to know how many possible instants we’re running? There’s also a Simic (Blue/Green) version with a similar win condition, but Mono-Green’s much easier to put together and use. Mono-Blue Tempo for the constant harassment of counters, and flyers. So we’ve dealt 10 damage, and swing with a 4/4 Sprite, and 9 damage from your Phoenixes. We just snowball out of control with more Elves than your body has room for. Simply swinging and dealing combat damage can be enough to win at that point. He also makes your Defenders deal combat damage equal to their toughness/can still attack as though they did not have Defender. So, this is a play off of a combo I used to use in tabletop MTG. Yes, you read that title right: Beats by Dre teams up with one of the […], Have a story to share? Qty: 6. It’s a brilliant, frustrating thing to deal with, and if it can out-aggro, out-control Goblin Tribal, it deserves to be discussed. It’s a 3-drop as well, so it doesn’t take long to put into motion. They really get us going to stop early game threats. I love combos, and absolute nonsense, and boy do we have some real winners this time! As long as I don’t perceive the other player’s creatures as a threat, I go hard. I’ll probably say it again but the biggest piece of advice I can give is keep one White mana open and a Karametra’s Blessing in hand. This turns a card that gives +1/+1 into a +3/+3 cantrip. If the other player has more cards in hand than we do, we can exile the top card of their library. Browse Deck Database Translations Kor Spiritdancer Kor-Geistertänzerin Danseuse d'esprit kor Danzatrice Spirituale Kor Dançarina dos Espíritos Kor Кор, Танцующая с Духами 寇族魂舞者 Bailarina espiritual kor コーの精霊の踊り手 This one stood out to me the most out of the ideas I’ve seen. 4 Sram, Senior Edificer: Your other 4 dancers! Oh, Jumpstart. Drop some instants and sorceries of your choice, and cackle as all of your Arclight Phoenix cards come back. The more defenders we have on the board, the faster we can ramp up the destruction, in theory! As far as your discard option though, we have plenty of choices. That’s our end-game! Depending on how lucky we are, we can win in just a few turns. The Gruul archetype is historically known as one of the fastest decks in the format, benefitting from both the hasty, impulsive nature of red decks while also tapping into the big creatures of green. If the other player has it, and you know it based on their land base, you have to work as fast as possible so they don’t wipe your field. Face is new and gives the creature in question +2/+2 for 3 mana (1 white). 4 Unclaimed Territory At the beginning of combat on my turn, we put a creature card from a graveyard and put it under our control on the battlefield. That way, you have 1 red or 1 black open. Sure, we can still win with Gingerbrute and All That Glitters stacked on top of each other. Kor Spiritdancer helped Jumpstart the U/W Auras deck that was already floating around in Historic! So our goal is to find the right creature and start stacking our enchantments onto them. Sort by: Creature (16) 4 Adanto Vanguard 4 Alseid of Life's Bounty 4 Kor Spiritdancer 4 Stonecoil Serpent. . Declare attack with Krenko, Tin Street Kingpin if you have at least a Goblin Warchief in play, to get a few more Goblins into play. Kor Spiritdancer gets +2/+2 for each Aura attached to it. That means we need Rankle, Master of Pranks! It also lets me pick any nonland, instead of nonland, noncreature. As a result, 3 Arclight Phoenix cards leave the grave and enter the battlefield. Arcades is a ⅗ with Flying and Vigilance, so it doesn’t tap to attack. 1. Otherwise, it just gains +2/+2 until end of turn. The Deck. !” Fear not, my friends. When another player ran this against me, I ended the game at -250 or so. It’s hard to deal with overwhelming aggro though. As we whittle down their deck, we can steal their useful creatures. But that last-ditch search is key. Setessan Training immediately comes to mind. You want to have him, and as much mana as possible. 1 Goblin Trashmaster (M19) 144 It can really throw someone for a loop when you throw down Vito, and a turn or two later, Exquisite Blood hits. We can actually get much higher than +30/+30 though, depending on how we go about getting our victory. Plus, he can make himself unblockable (save for other creatures with haste). We don’t want the other player to think we don’t have a Karametra’s just lurking. Kor Spiritdancer! This 1/1 with Flyer gives other Rogues you control that comes into play an additional +1/+1 counter on them. All Rights Reserved. Heck, this makes me think we could do a mono-green version of this deck, but it’s not necessary. You just want to ideally have one of your game winning cards in hand asap. Kor Spiritdancer was already one of the strongest card legal in Historic, and now it just got a new friend in Sram, Senior Edificer, which is another engine for your powerful White Auras deck.. We’ve been seeing a lot of variety in decks for a change of pace. This White/Green enchantment/aura deck was already incredibly powerful. Jason Parker We can swing if we have enough Elf Lords in play (creatures that give them +1/+1). This is a deck I used a lot to great success earlier in the year. This White/Green enchantment/aura deck was already incredibly powerful. There’s an option in Jumpstart, with Wall of Vines. Assuming they are at 20 life and have no answers to your chain of events, so we’re looking at about 30 goblins. From there, we swing with aggression and greed. The power of Kor Spiritdancer is so high that it justifies running twenty auras in our deck, a usually maligned card type in Constructed. It’s a flyer, and 2. So you declare an attack with Sprite Dragon, see if anyone bothers to block. Creature Kor Wizard P / T: 0 / 2 Description: Kor Spiritdancer gets +2+2 for each Aura attached to it. The important thing to recognize is that they become a “base” 5/5. The only way to get them for free is to win cards via the limited-time Jumpstart event, and that’s only two cards at a time. This will save us from targeted removal like exile, damage, or even board wipe, since it cannot be targeted, and cannot be destroyed. He’s our lynchpin. Our flying Blackguard is also great at getting damage through, and nobody likes to block a Deathtouch creature unless they have first strike at their disposal. The deck relies on drawing Kor Spiritdancer to turn on its card draw engine. That’s neat, but we just really want that Aura fetch. Warbriar Blessing has the same cost, and gives the creature +0/+2, and lets us have our creature fight a creature we don’t control. My favorite is Kor Spiritdancer though. Don’t be scared to play aggressive, just make sure to leave a point of white mana open, just in case. 4 Skirk Prospector (DAR) 144 There’s an endless supply of options. If that wasn’t annoying enough,w henever you summon a Defender, you draw a card! . That’s lethal damage in so many situations. So how do we get the mana to make this happen? This is a deck with some variety too. There’s a very real chance that you get a draw. I can see this being one of the top decks in Historic until Temur Reclamation somehow dominates the meta again. If you fear you can’t win, you can just be a scumbag and start the combo up to see if they will bite and give up. Our whole goal is to get as many Elves into play as possible and make sure we have access to tons of green mana. While the Historic format was just updated, below features all of the Day Two 7-win Historic decklists to help you find your next MTG Arena deck. We have a few options to really buff a creature so it’s out of control damage quick, fast, and in a hurry. Let’s get into it. Kor Spiritdancer is a fun card that's going to get a lot better with the absence of Jace, the Mind Sculptor. I want to give a warning though. If only we could reliably ground them. So the more elves you have, the more mana you can tap. So if you’re only hitting them for one at a time and they have over 20 life? Frankly, that’s more than enough. In theory, with the right cards in play, you can win the board once you put the enchantment into play. Finally, our other “get more Elves” option is Fauna Shaman. On top of that, there’s also Elvish Clancaller. Oh yeah, you better believe it. That’s the best part! As far as pure utility, this is amazing, and it’s one of the new Jumpstart cards you’ll want to add to your decks. We’re going to do as much damage that no mono-white lifegain deck will stand up to it. One of the big fears about running this deck has always been “What happens when the other player board wipes/destroys my big creature? 1 Krenko, Mob Boss (JMP) 339 So I don’t advise doing that. We’ve talked about this deck in the past, but we’ve got some fun new tech. We can do this easily with Tin Street Dodger and his 1 red mana ability, where he can’t be blocked by anything, except Defenders. The deck IS casual afterall. Her extra ability is just icing on the cake. It’s a deck built around a pair of very annoying creatures – Arclight Phoenix and Sprite Dragon. Discard two cards, draw 3 cards. That is one of the reasons I like playing this versus discard decks. That’s what makes Sprite Dragon so amazing. 8.28$ 4. In more cases than not, we’re not going to win that trade. It’s a 1/1 with Flash for 1 black. We aren’t even accounting for previous Shocks, Bolts, or buffing our Sprite Dragons. Then it becomes less “spam Phoenixes” and more “very smart play with our Sprite Dragons”. High Alert is one of the easiest cards to use. At least this is finally a way to use my near 800 Common/Uncommon wildcards! It’s built around a new card added to the game, Exquisite Blood. You do not want to run the risk of drawing. So then it’s just a matter of getting more Rogues into play, and battering the other player with them. Most of the cards are here to serve a very real, direct purpose. This is where the math comes into play. 1 Volley Veteran (M19) 168. But we also have Elvish Archdruid gives other Elves +1/+1, but they do something special. It adds something that Green/White Bogles was desperately missing: card draw! But what if I said there’s an easier way? “The writing is on the wall. It’s mean, it’s disrespectful, and as long as we have a way to gain life and/or deal damage, we can make this combo work. This is a fun, very easy to use deck. It always seemed that if I cast it when I only had two lands, it would immediately die to removal. I’m willing to throw away one of my Archdruids (provided one is in play) just to make sure Craterhoof goes off. That is our incredible, complicated strategy (™). We gain 5 life because they lost 5 life, and then Vito triggers. There’s a very real chance that by turn 5-6, it’s all wrapped up. God. He’s a 5/5 haste baseline. Ideally, we want an Elvish Archdruid to combine with this. So how can we get as many creatures as possible into play with the least amount of work? You can still come back but it’s going to be hard. In particular, Krenko, Mob Boss, Mucus, Goblin Grandee, and Goblin Chieftain. Plus, anytime we cast an Aura spell, we can draw a card. This is an example of one of the great picks. We have quite a few tools to discard our Phoenixes from our hand, and every single one of them has value. From there, it’s over. Karametra’s Blessing is so useful for this. So, Exquisite Blood’s point in the deck is very simple. Grafdiggers Cage is another really frustrating thing to see on the other side of the table. You brought so many cards that we frankly, don’t know where to begin! I want to focus on decks that are wildly powerful, thanks to these cards. If you really wanted, you could add Grafdigger’s Cage and Leyline of the Void into the deck, just to make sure anything you put away stays away. $1.93. My favorite is Kor Spiritdancer though. We can always sacrifice creatures to draw more cards, worst-case scenario. . Initially, this ran Rankle, Master of Pranks, which is neat, but I sort of like Tendrils of Corruption more. The key to our success is to get as many goblins into the field of play at once. I might try and find a way to keep both if I’m honest. So you might be asking yourself “How the heck do we even win with this deck? 3 Cast Down Whenever you cast an Aura spell, you may draw a card. Magic 2012 may still have a few tricks up its sleeve that make Kor Spiritdancer even better. That means they become 15/15s, then become 31/31s with Trample/Haste, and that’s before any other buffs we have due to our Elf Lords. But we have to get there first and explore all of our options to seal the deal with. If you like fast paced action where your win is usually decided on turn 4 or 5, Gruul is the deck for you. From there, we cast whatever spells we need, to buff Sprite Dragon so they trade at best, or deal enough damage to win. So if we can keep their field of play down, we can just swing lethal with him if we want. As long as you are keeping the other player on the defensive by constantly making them discard and mill, you can see victory line up pretty quickly. There are other new Goblins here too, but those are my personal favorites. It’s really hard to come back when you have 30-40 goblins on board and they all get destroyed. 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That’s what makes this great. Hey, recently made a deck that stars Kor Spiritdancer wanted to get peoples thoughts on it and on anything I can do to make it better. I chose Drill Bit instead of Duress because it has a Spectacle cost (of 1 black instead of 3 CMC). This is also how we can find Craterhoof if we want to simply cast it, and not wait to find Finale. If we can make sure it has lifelink, is unblockable, or trample, that’s even better. That’s because they have to sit through and react to every single sacrifice of a Goblin to produce mana, then sacrifices to deal damage. Jumpstart gave Goblins an unprecedented amount of power though and this deck shows that off nicely for MTG Arena. You can tap it to get 1G for each Elf you control. Thankfully, Finale also lets us look to the graveyard, in case we have to discard Craterhoof Behemoth. It is an onslaught of unrealistic numbers! Though in all fairness, you can win against non-flying decks with just a few Sprite Dragons, constantly casting spells. Sram gives the deck an extra four-of redundant effect. Our target of choice is the lone Craterhoof Behemoth in the deck. That is something I find to be absolutely repugnant, but that’s where we are. The only thing it’s really missing in my estimation is a Defender with Reach. What I love about this deck is that your early game plays (Serrated, Knight, Yarok, etc) look like an entirely different deck. That means we’ll gain even more life, should a creature have it. They’ll just sit there and be mad, and then we fetch a Craterhoof and swing for as much damage as we can possibly calculate. How can we stop them from being board wiped? But if you want to do something wild to win, consider Finale of Promise! Of course, we want to discard Phoenixes into the grave, so that we can keep bringing them back later. 4 Tinybones, Trinket Thief 4 Dragonskull Summit ... Kor Spiritdancer; Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Kor Spiritdancer #1 May 13, 2010. rchrhds. Anything that does lots of direct damage/creature removal hurts too. Goblin Trashmaster lets us sacrifice a Goblin to destroy artifacts, so artifact decks will be easy. we don’t attack with them? And while that deck was awesome and I'm sure Sram is happy to see me, Sram is much more interested in hanging out with Kor Spiritdancer. Though we do have Cast Down for early game creature removal, and all that mill. All Goblins there that cost 5 mana or less (all goblins in the deck except him) are put immediately into play. A great turn-3 drop if we have a Skirk already, is Goblin Ringleader. 2 Mountain (SLD) 66 Just swing every turn, inflate your Sprite Dragon just as much as possible. I have the answers you seek. It’s a minimum of 4 with your combo pieces (Exquisite/Vito) in play. The hardest part for me was figuring out when I wanted to risk sacrificing a creature, and how aggressive to be with my creatures. You don’t really want to swing with it. Back in my day we used Goblin Grenade to win matches in a Goblin deck. Stompy enchantress variant. Turn 2 Sprite Dragon means we can start hitting hard and fast without regard to our own safety. We just want a single trigger to gain life off of. I think fans of green aggro who want something a little different are really going to like what we’ve got on offer here. ; 16:13 Commander/sealed playgroup omgeving Delft; 15:57 Evenementen bij Bazaar of Magic en COVID-19; 13:52 [SLD] Secret Lair; 09:39 Build your Card 153; 07:54 Banned & Restricted Announcement 12 oktober 2020; 21:43 [CMR] Commander Legends; Ruilen; 12:21 Commander wants … Since we gained 5 life, the other player loses 5 life, and this triggers infinitely until the game is over. A playset of Kor Spiritdancer and one Lurrus of the Dream-Den are the only rares in this deck so it will be very easy to construct. The more you can do at once, the better. (Remember, the Card Image Gallery on the M12 Minisite is updated daily.) Her +1 makes each player discard, and enemies who can’t lose 3 life. There are so many good Jumpstart cards that came to every color, but green players in particular got some strong cards for their decks. Everything was fine, and my combo was a turn from going off. He lets us take the top four of our deck and put all goblins into our hand. There are 500+ cards in Jumpstart, and we can’t just buy packs. First released in Avacyn Restored, this card gives us life whenever an opponent loses life. Whenever you cast an Aura spell, you may draw a card. We do have one final, very important tool in our toolbox though: Liliana, Waker of the Dead. In the week or so since I started this particular blog post, I went from Platinum 4 to Mythic (88%). We also gain another Elf through Dwynen’s Elite. Mono-White Auras is a Bogles-esque combo-aggro deck. For direct target spells/effects, we can also sacrifice our Alseid of Life’s Bounty, provided we have 1 colorless mana. We’re only using one new card, but it’s all we need. Quick (Goblin) Maths is also a deck that people tend to concede to before it gets going. Reaching mythic rank in MTG Arena has never been easier than now with Azorius Auras thanks to Kor Spiritdancer. If you can get more than one out, go for it! Mainboard. If the other player lets you put these into play, they get what they deserve. That’s why we have Agonizing Remorse and Yarok’s Fenlurker. 3 Gempalm Incinerator (LGN) 94 255 tradelists 29 wishlists 3052 decks Browse Deck Database. We have multiple options, and they’re all great! Since it gives +1/+1 and Vigilance, it’s very useful. But we’re running 3x Heliod’s and 1x Siona. Updated Sep 01, 2014 by jdylanmc using our MTG Deck Builder. It would change up the mana base though since we’d likely drop the Call of the Death-Dweller. Arcades, the Strategist is equal to High Alert but costs 1 more mana (1 green in addition). It’s part of the strategy though. So here’s how our combo works. Sure, getting in two or three Blackguards means all Rogues are beefy. Volley Veteran also deals damage to an enemy creature based on our Goblins, when it comes into play. 3 Phyrexian Tower (JMP) 493 Because if the combo is set up, they lose, and there’s not a whole lot they can do about it. Then you Finale of Devastation, give your creatures haste, tap another Elf for 20+ mana, use your Craterhoof, and swing for 200-600 damage without much of an issue. We used to use End-Raze Forerunner as the win-con, but now that we have Craterhoof Behemoth, the world is our oyster. Qty: 22. We’re running exactly one copy of the new Assault Formation because it’s not quite as powerful in theory. Between those, Allosaurus Shepherd, Elvish Visionary, and Elvish Archdruid, we have everything we need. We have card draw tech in our Wall of Blossoms and Carven Caryatid too. It gets wild, and it gets there fast. We can buff multiple cards if we’re getting the cards for it. It can be sacrificed to give a creature Protection versus A Color until end of turn. We have so many of those, it’s not even funny. If we can keep at least one Allosaurus Shepherd in play at any time, we have nothing to fear. 3 Davriel, Rogue Shadowmage We combine that with Vito, Thorn of the Dusk Rose, because he makes an opponent lose whatever life we gain. So, on that note, let’s talk about what makes this deck drain the hope of your opponent! If you have enough mana lying about, you can increase the toughness of your creatures by +0/+1 until end of turn, to hit that much harder. That also negates Muxus, Goblin Grandee’s power, and Goblins are very in right now. $ 0.00 $ 0.00 $ 0.00 $ 0.00 . This is a very straight forward deck. However, Ancestral Mask is just a beefier version of All That Glitters, only it doesn’t count artifacts. A deck that can’t play spells can’t get by. 3 Goblin Warchief (DAR) 130 But it’s very satisfying to drop three 1-cost spells, follow-up with a playset of Arclight Phoenix, and swing lethal. So if we have four Clancallers in play, those Elves are baseline 9/9s, before anything else. Decklist Stats Sample Hand. In a pinch, we also have Eliminate and Heartless Act as last-ditch, early game answers to problems too. If the other player has no access to board wipe in their deck that you know if, you can hold off a turn and do it again (if you don’t think they can wipe Krenko off the field). Edition: Rise of the Eldrazi: Type: Creature - Kor Wizard: Cast: Rarity: R: Kor Spiritdancer gets +2/+2 for each Aura attached to it. Nobody likes blocking it unless they’re immune to dealing it damage (prot black for example). That way, you’re casting instants and sorceries every turn, dropping as much damage as you can squeeze out. We can also cycle Gempalm Incinerator to hit a creature for X (how many goblins in play). Even if it doesn’t happen, we can win with Obliterator and our Knight of the Ebon Legion, simply punching them in the face over and over. He’s going to hit like a bus, after all. Most of our Elves are very cheap to cast – 1-2 mana for most of them. Don’t forget that your Thieves’ Guild Enforce has Flash. You could also consider slotting in a Grafdigger’s cage or two for some Elspeth’s Nightmares, just so that anything you put in the grave can’t be used by them again. But if there’s doubt, wait a turn to be safe. Our two themes around the deck are “getting as much mana as possible and as many elves as possible”. Whenever you cast an Aura spell, you may draw a card. Sprite Dragon is so powerful. Our buy price: 1.300 tix. If you can afford more, and know it can’t be stopped, go wild! That’s the classic MTG Arena way to do it, but thanks to Jumpstart, decks like this have some new payoffs to consider. There are also answers to the Goblins in the meta right now, so let’s look at one! For any deck that runs lots of annoying low-cost creatures, they’ll hesitate to attack. Goblin decks are as old as MTG itself. 4 Oona’s Blackguard It’s great because when we cast instant/sorcery spells, we get 1/1 Red Elementals. So let’s talk about the best cards in this deck, because they help us win. . I don’t blame them. When I saw that I could easily make Muxus, Goblin Grandee into a 20/20 and attack with him, I figured this needs an Embercleave too. . Our goal is to get the other player to never have cards in hand though. One of the biggest stressors for me personally is “When to cast Kor Spiritdancer”? It still makes your creatures assign combat damage with their toughness, but you have to pay 1 green mana to make a defender able to attack. Once it’s set up, that’s the end! Jason Parker is an esports news and card game specialist, living as a hermit down in Eastern North Carolina. Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card. Make them discard/mill thanks to playing and fighting with Rogues, and once they are in the “kill zone” of 10 or less life, zap them with Tinybones! What’s not to like about this deck? The world around us has changed in MTG Arena! I would avoid triggering it with Yarok’s Fenlurker, or Knight of the Ebon Legion unless you can inflate him. The important thing is to have options. Just tap 1 to make it almost entirely unblockable. “But Jason, you paragon of virtue and solid beard management,” I hear you cry. We want to drop her turn 3 or 4 if possible. Keep in mind that Teferi, Time Reveler, who helped a lot of players reach the 7-win mark, is no longer legal in Historic, so this is an excellent alternative. Let’s discuss it! The other “Death by Math” deck I had planned has to wait, Goblins are here. Not just in Historic, but across MTG. Perhaps put Wall of Vines in the sideboard, if you’re running best-of-three. We have so many Lords, so much mana, and so much card draw. So Sprite Dragon Instants becomes a race of “Who can hit harder faster”? Like Robber of the Rich, he has haste, so we can immediately put them to use. Kor Spiritdancer met wat fijne aura's. In addition, creatures with defender you control can attack as though they did not. That way, you can sacrifice Alseid to keep Spiritdancer alive. Then when you know your opponent can’t counter it, then you set up that Finale of Devastation drop, or simply hard cast Craterhoof Behemoth. One of the major downsides is that there are literally 500 cards added to MTG Arena, and you can’t unlock them for free. This can definitely help us come back from a board wipe on our Arclights. Since it is an enchantment creature, it will help with our buffing options. So we can use her to kill stuff, too. But that’s what we want to do: flood the board with goblins, and start sacrificing them. We have a lot of different ways to make this happen, as far as creatures go. But this is a deck that you can win with in a few turns. 3 Goblin Instigator (M19) 142 Sprite Dragon simply needs to cast noncreature spells. With this, you can win this very turn. You have to buy in to the event. Even if the other player gets rid of our combo pieces, we have extra copies, or we can simply win via Phyrexian Obliterator. 1 Lurrus of the Dream-Den (IKO) 226 Deck 4 Mist-Cloaked Herald (RIX) 43 4 Kor Spiritdancer (JMP) 116 3 Curiosity (JMP) 147 1 Hushbringer (ELD) 18 4 Karametra's Blessing (THB) 26 4 Curious Obsession (RIX) 35 4 Arcane Flight (DAR) 43 4 Selfless Savior (M21) 36 6 Island (ANB) 113 4 Staggering Insight (THB) 228 3 Sentinel's Eyes (THB) 36 So that’s the real question: How do we get to the point where we’re an unstoppable dunking machine? It’s not spelled correctly, but the message is clear.” Greywolfe Saotome, probably. At MTGGoldfish, we value your privacy. about 500 or so damage? 4 Kor Spiritdancer: Basically the reason why this deck even exists. In Historic, this is even better if you open with a Blood Crypt. We want to hit the other player with one creature, for as much damage as possible. If you can drop a Goblin Matron, use her to pull the Gang Commander if necessary. Our buy price: 0.310 tix. Unless you had the land on board, and enough cards in hand, that was it. Tendrils hits a creature for X damage (as many Swamps as I have) and gives me life, so it still triggers the combo. I’ve had quite a few players do this, steal my Goblin Chainwhirler and rip through my frontline. information for tournament top deck keep saturday showdown - historic (2020-11-28) information for tournament top deck keep saturday showdown - historic (2020-11-28) decks tournaments metagame users sign up try the mtgo importer. That way, we can sacrifice one weak Rogue to get rid of something that will harm us in the long run. So that’s how we make this deck really pop off. You’ll thank me when the other player goes to destroy your 20/20 Kor Spiritdancer, but suddenly cannot. Do we have other options for that? Siege-Gang Commander also lets us hit their creatures directly. In some cases, you can win the game as early as turn 3 by making your creatures absolutely huge. There are way better options than pinging someone for one and risking a draw. Why stop at +2/+2, when we can have +30/+30 and trample until end of turn? But we really need to focus for now on how we do this damage. But if you’re using Gingerbrute to win, this is much less of an issue. With [[Kor Spiritdancer]] joining Historic through Jumpstart, I'm a little envious of the Historic Azorius Auras deck. We may not, but they don’t have to know. However, thanks to Jumpstart, the deck has even more power and options than ever before. If you want the most bang for your buck, and feel you’re safe in dragging things out, play Exquisite Blood with a few creatures, and then drop Gray Merchant of Asphodel! This is a strong deck versus quite a few options. It’s a 2-drop (1 green) that gives the creature +1/+0 and Trample. We can tap the Archdruid for as much mana as we have Elves, and start casting stuff from our hand. We have quite a few cards to help: We pair these with Elvish Visionary (draw a card) and Beast Whisperer (draw a card anytime we cast a creature) to make sure we have plenty of elves, plenty of mana, and have options to end the game. 4 Elspeth’s Nightmare What can we do to make sure that 2 life trigger goes unimpeded? This is 3 spells, right there. Instant (4) 4 Karametra's Blessing. 2 Drill Bit Thanks to Jumpstart, we have another (albeit slightly slower) method of attaining victory. Really thinking about dropping [[Argothian Enchantress]] for [[Mesa Enchantress]] or [[Verduran Enchantress]]. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. Then we put Craterhoof into play. This is so incredibly easy to do in the deck too. With Izzet Phoenix, we now have two or three really great ways to win. How I hate this style of deck. Flavor: She reaches beyond the physical realm, touching the ideals from which all creatures draw their power. All emails include an unsubscribe link. Then suddenly, Exquisite Blood hits the board to win the game. They always lurk, and their effectiveness vary. This deck moves at a very fast pace, and mills people in addition to some really annoying discard. However, there’s not a lot of room to play around with in this deck. Grave exile. Whenever you cast an Aura spell, you may draw a card. This, from what I’ve read, can trigger a draw instead of a win, if too many triggers hit the stack at once. But now, we can be way more annoying, as well as efficient. “You haven’t talked much about discard yet! Know what your deck can do, and what it can’t. So you play Kor Spiritdancer alongside it to ramp, get card draw, and obliterate people. It discards a card, deals 5 damage. Do we have any other combos to win with? Vito, Thorn of the Dusk Rose can do that for us. They both give other Elves +1/+1, so that can really stack up. So the question is: How do we put our Phoenixes in the grave? If you don’t think it’s going to be safe to swing with Kor Spiritdancer/Alseid, keep them on the board, but buff your Gingerbrute. The idea behind this deck is again, a pretty simple one. That leaves your mana open, and who knows what you could have ready to abuse the other player with? auras are only "fragile" if your commander is easily destroyed. There are so many amazing cards in Historic, thanks to Jumpstart! That is unless we get a very ideal start of low-cost enchants, All That Glitters, and at least one of our creatures. It contains the spells you know and the creatures you can summon to fight for you. Unlike Tinybones, this isn’t a legendary.

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