Whenever you cast an Aura spell, you may draw a card. Make them discard/mill thanks to playing and fighting with Rogues, and once they are in the âkill zoneâ of 10 or less life, zap them with Tinybones! Whatâs not to like about this deck? The world around us has changed in MTG Arena! I would avoid triggering it with Yarokâs Fenlurker, or Knight of the Ebon Legion unless you can inflate him. The important thing is to have options. Just tap 1 to make it almost entirely unblockable. âBut Jason, you paragon of virtue and solid beard management,â I hear you cry. We want to drop her turn 3 or 4 if possible. Keep in mind that Teferi, Time Reveler, who helped a lot of players reach the 7-win mark, is no longer legal in Historic, so this is an excellent alternative. Letâs discuss it! The other âDeath by Mathâ deck I had planned has to wait, Goblins are here. Not just in Historic, but across MTG. Perhaps put Wall of Vines in the sideboard, if youâre running best-of-three. We have so many Lords, so much mana, and so much card draw. So Sprite Dragon Instants becomes a race of âWho can hit harder fasterâ? Like Robber of the Rich, he has haste, so we can immediately put them to use. Kor Spiritdancer met wat fijne aura's. In addition, creatures with defender you control can attack as though they did not. That way, you can sacrifice Alseid to keep Spiritdancer alive. Then when you know your opponent canât counter it, then you set up that Finale of Devastation drop, or simply hard cast Craterhoof Behemoth. One of the major downsides is that there are literally 500 cards added to MTG Arena, and you canât unlock them for free. This can definitely help us come back from a board wipe on our Arclights. Since it is an enchantment creature, it will help with our buffing options. So we can use her to kill stuff, too. But thatâs what we want to do: flood the board with goblins, and start sacrificing them. We have a lot of different ways to make this happen, as far as creatures go. But this is a deck that you can win with in a few turns. 3 Goblin Instigator (M19) 142 Sprite Dragon simply needs to cast noncreature spells. With this, you can win this very turn. You have to buy in to the event. Even if the other player gets rid of our combo pieces, we have extra copies, or we can simply win via Phyrexian Obliterator. 1 Lurrus of the Dream-Den (IKO) 226 Deck 4 Mist-Cloaked Herald (RIX) 43 4 Kor Spiritdancer (JMP) 116 3 Curiosity (JMP) 147 1 Hushbringer (ELD) 18 4 Karametra's Blessing (THB) 26 4 Curious Obsession (RIX) 35 4 Arcane Flight (DAR) 43 4 Selfless Savior (M21) 36 6 Island (ANB) 113 4 Staggering Insight (THB) 228 3 Sentinel's Eyes (THB) 36 So thatâs the real question: How do we get to the point where weâre an unstoppable dunking machine? Itâs not spelled correctly, but the message is clear.â Greywolfe Saotome, probably. At MTGGoldfish, we value your privacy. about 500 or so damage? 4 Kor Spiritdancer: Basically the reason why this deck even exists. In Historic, this is even better if you open with a Blood Crypt. We want to hit the other player with one creature, for as much damage as possible. If you can drop a Goblin Matron, use her to pull the Gang Commander if necessary. Our buy price: 0.310 tix. Unless you had the land on board, and enough cards in hand, that was it. Tendrils hits a creature for X damage (as many Swamps as I have) and gives me life, so it still triggers the combo. Iâve had quite a few players do this, steal my Goblin Chainwhirler and rip through my frontline. information for tournament top deck keep saturday showdown - historic (2020-11-28) information for tournament top deck keep saturday showdown - historic (2020-11-28) decks tournaments metagame users sign up try the mtgo importer. That way, we can sacrifice one weak Rogue to get rid of something that will harm us in the long run. So thatâs how we make this deck really pop off. Youâll thank me when the other player goes to destroy your 20/20 Kor Spiritdancer, but suddenly cannot. Do we have other options for that? Siege-Gang Commander also lets us hit their creatures directly. In some cases, you can win the game as early as turn 3 by making your creatures absolutely huge. There are way better options than pinging someone for one and risking a draw. Why stop at +2/+2, when we can have +30/+30 and trample until end of turn? But we really need to focus for now on how we do this damage. But if youâre using Gingerbrute to win, this is much less of an issue. With [[Kor Spiritdancer]] joining Historic through Jumpstart, I'm a little envious of the Historic Azorius Auras deck. We may not, but they donât have to know. However, thanks to Jumpstart, the deck has even more power and options than ever before. If you want the most bang for your buck, and feel youâre safe in dragging things out, play Exquisite Blood with a few creatures, and then drop Gray Merchant of Asphodel! This is a strong deck versus quite a few options. Itâs a 2-drop (1 green) that gives the creature +1/+0 and Trample. We can tap the Archdruid for as much mana as we have Elves, and start casting stuff from our hand. We have quite a few cards to help: We pair these with Elvish Visionary (draw a card) and Beast Whisperer (draw a card anytime we cast a creature) to make sure we have plenty of elves, plenty of mana, and have options to end the game. 4 Elspeth’s Nightmare What can we do to make sure that 2 life trigger goes unimpeded? This is 3 spells, right there. Instant (4) 4 Karametra's Blessing. 2 Drill Bit Thanks to Jumpstart, we have another (albeit slightly slower) method of attaining victory. Really thinking about dropping [[Argothian Enchantress]] for [[Mesa Enchantress]] or [[Verduran Enchantress]]. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. Then we put Craterhoof into play. This is so incredibly easy to do in the deck too. With Izzet Phoenix, we now have two or three really great ways to win. How I hate this style of deck. Flavor: She reaches beyond the physical realm, touching the ideals from which all creatures draw their power. All emails include an unsubscribe link. Then suddenly, Exquisite Blood hits the board to win the game. They always lurk, and their effectiveness vary. This deck moves at a very fast pace, and mills people in addition to some really annoying discard. However, thereâs not a lot of room to play around with in this deck. Grave exile. Whenever you cast an Aura spell, you may draw a card. This, from what Iâve read, can trigger a draw instead of a win, if too many triggers hit the stack at once. But now, we can be way more annoying, as well as efficient. âYou havenât talked much about discard yet! Know what your deck can do, and what it canât. So you play Kor Spiritdancer alongside it to ramp, get card draw, and obliterate people. It discards a card, deals 5 damage. Do we have any other combos to win with? Vito, Thorn of the Dusk Rose can do that for us. They both give other Elves +1/+1, so that can really stack up. So the question is: How do we put our Phoenixes in the grave? If you donât think itâs going to be safe to swing with Kor Spiritdancer/Alseid, keep them on the board, but buff your Gingerbrute. The idea behind this deck is again, a pretty simple one. That leaves your mana open, and who knows what you could have ready to abuse the other player with? auras are only "fragile" if your commander is easily destroyed. There are so many amazing cards in Historic, thanks to Jumpstart! That is unless we get a very ideal start of low-cost enchants, All That Glitters, and at least one of our creatures. It contains the spells you know and the creatures you can summon to fight for you. Unlike Tinybones, this isnât a legendary.