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HomeUncategorizedtyranid kill team list 2020

Don't forget the 'Legacy of Ymgarl' tactic, which allows Genestealers to re-roll 'to wound' rolls; 'Adrenaline Surge' also allows a model to fight twice; 'Implant Attack' adds 2 to every injury roll you inflict during a single fight phase. Instead, they can trade out a pair of scything talons for either rending claws or a gun, and while on the whole you’ll likely get more value out of giving them a devourer for 3 shots instead of giving them a 6th attack, the devourer costs 3 points on Raveners, bringing them up to 18 points per model. -Hormagaunts are probably going to be the MVP of the Tyranid Kill Team. Each member of your Kill Team is obscured so long as they don’t advance/charge, and your opponent suffers a -2 penalty to hit on all their shooting attacks due to their Chameleonic Skin. If it's a choice of a vanilla genestealer and 2-3 more gants/gaunts, and I will usually take the gants/gaunts. Do you feel it's bad? In the fictional universe of Warhammer 40,000, the Tyranids are a race and a playable army in the tabletop miniatures wargame.. Space Marines: When fighting a kill team of the Imperium's mascots, it's generally advised to avoid close combat like the plague; only a melee oriented Exarch will perform adequately against them, while even an unspecialized Space Marine can simply flick your average Storm Guardian's head to remove it from existence. As a bonus, the 5++ save that Genestealers have makes AP useless against them; Intercessor shooting is almost no different to Scout shooting against them, and hot-shot lasguns fare even worse than normal lasguns (accounting for range). A subreddit dedicated to Warhammer 40000 specialist game, Kill Team. Outside of Commander, they’re likely dead models, though. ._37coyt0h8ryIQubA7RHmUc{margin-top:12px;padding-top:12px}._2XJvPvYIEYtcS4ORsDXwa3{border-radius:100%;box-sizing:border-box;-ms-flex:none;flex:none;margin-right:8px}._2Vkdik1Q8k0lBEhhA_lRKE{height:54px;width:54px}.eGjjbHtkgFc-SYka3LM3M,._2Vkdik1Q8k0lBEhhA_lRKE{border-radius:100%;box-sizing:border-box;-ms-flex:none;flex:none;margin-right:8px;background-position:50%;background-repeat:no-repeat;background-size:100%}.eGjjbHtkgFc-SYka3LM3M{height:36px;width:36px}.j9k2MUR13FjoBBeLo1C1m{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._3Evl5aOozId3QVjs7iry2c{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px}._1qhTBEK-QmJbvMP4ckhAbh{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._1qhTBEK-QmJbvMP4ckhAbh:nth-child(2),._1qhTBEK-QmJbvMP4ckhAbh:nth-child(3){margin-left:-9px}._3nzVPnRRnrls4DOXO_I0fn{margin:auto 0 auto 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svg.LTiNLdCS1ZPRx9wBlY2rD{fill:inherit;padding-right:8px}._2DVpJZAGplELzFy4mB0epQ ._18e78ihYD3tNypPhtYISq3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} Toxin sacs are definitely wasted on Hormagaunts, and either way, you're running too few of them to be effective in their roles. Their two attacks are a trap to make you think they can fight, but they're more or less ineffectual in terms of killing enemy units. It can be an excellent inclusion, but its relative fragility amplifies one's tactical errors when using it. Very, very close to finishing painting this kill team, still a WIP as some details and blending to finish, thank you all for the support and encouragement! Tyranids have great tactic abilities and keeping your leader alive is key to creating power turns. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. Adrenal Glands give them a +1″ to advance and charge rolls, and makes an already fast model (8″ move speed, and a 6″ pile in/consolidate) even faster. This is because objective holding, enemy pinning, and acting as mobile cover are the functions of the Hormagaunt. The Sub-factions for models with the TYRANIDS Faction keyword are called hive fleets, and their Subfaction abilities are called Hive Fleet Adaptations. You might want to leave them behind to maximise the flexibility of your overall roster (same principle as the Warriors here), but overall, they're potentially a very strong inclusion. 40k. All 40k Age Of Sigmar Blood Bowl Kill Team Legends Pro Warhammer 40k 9th Edition Tactics. In Arena matches, you can easily plug up hallways/doors with gaunts. As a bonus, pop Lurk for 1CP to bump that penalty to -3 to hit. These are the backbone of any team (that isn’t all Lictors of course, haha). I just bought a box of 8 genestealers for an all genestealers list. An article by Robert "TheChirurgeon" Jones, novembermike and Shane Watts Gaming Kill Team Tactics January 31, 2020 0. Craftworld Alarial - Eldar conversions The Veteran move tactic puts this model wherever you want. For kill/kill more, you need to try and swarm models you want to kill, while trying to hide from your opponent to prevent them from killing you. Keep in mind that warriors only have BS of 4+ though. ... TYRANID WARRIORS warhammer 40K warcry necromunda kill team 40,000 9th . Tyranid Warriors are T4 3W models that come with a pair of scything talons and a Devourer, but can be outfitted in a ton of different ways, fashioning them into melee threats or shooting threats as you see fit. Kill Team Meta Analysis: LVO 2020. Additionally, each of the specialists are moved into roles that better suit them while creating more difficut choices for your opponent. Here we are, Tyranid Kill Team 'Blue Goo' (I need a better name) scuttling through the air vents and walkways of a space hulk. Note that Tyrant Guard aren’t SYNAPSE creatures; in fact they have Instinctive Behaviour and will want a little support from Tyranid Warriors or a Commander to ensure they’re not forced to charge the closest model. As always, if you have any questions or feedback, drop us a note in the comments below or email us at You could also think of them as a kind of command point conservation device; specialists and elite units are worthy of command point expenditure, but nothing Hormagaunts do require the use of tactic abilities, so a list that runs a decent Hormagaunt screen is free to save those command points for more deadly and relevant fighters. 75 . [b]Tyranid Warrior [20pts]:[/b] Devourer, Flesh Hooks, Leader, Rending Claws, [b]Tyranid Warrior [23pts]:[/b] Adrenal Glands, Boneswords, Combat, Deathspitter, Flesh Hooks, [b]Tyranid Warrior Gunner [24pts]:[/b] Flesh Hooks, Heavy, Rending Claws, Venom Cannon. See more ideas about Tyranids, Warhammer 40k tyranids, Warhammer. You’ll receive a 8 Genestealers, armed with rending claws, a Broodlord, armed wit Pastebin is a website where you can store text online for a set period of time. Two Warriors and a Lictor, especially given all those upgrades, is a really substantial investment in very few models. That, and bad rolls. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}._1LLqoNXrOsaIkMtOuTBmO5{height:20px;padding-right:8px;vertical-align:bottom}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} And White Dwarf rules for all relevant new releases until then. sporesprayer Tyranid Warrior If you have 4 points leftover in your list… This is a good reason to run, for instance, several Genestealers, as they will move at roughly the same pace (accounting for the randomness of advance moves) and can frequently charge on the same turn (especially accounting for their native re-rolls). Into the Bug Numbers. Built using WordPress, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Index: Deathwatch – The Goonhammer Hot Take, incredibly official Goonhammer store on RebBubble, Leader – Warrior (venom cannon, hooks, boneswords), Comms – Warrior (deathspitter, hooks, boneswords, adrenal glands), Combat – Warrior (deathspitter, hooks, boneswords, adrenal glands). This isn't an argument against running a powerful model as a leader, but making your venom cannon Warrior the team leader is asking for trouble. The 4+ save on Warriors means that even they aren't safe from flamer damage. Today, we are going to look back and examine my take on the Top 10 units from the Codex. Have you ever felt that you’d look fetching in a set of chitinous plates, wielding venomous talons as you bound across the battlefield in a chittering horde? Tyranids are mostly a melee combat force, but they do have some ranged weapon options. Specialising in Warhammer Fantasy and Warhammer 40k. The last sentence seems to me that it only affects the injury roll you used it on right before, not ALL of them during the fight phase... was it clarified during errata or deisgners commentary? Also can use Predatory Leap to charge models past where your opponent is blocking doors/hallways. I've seen a lot of lists with one Warrior using the Venom Cannon, yet you don't even mention it. Having models setup to charge into ongoing combats to prevent your opponent from falling back is a critical skill to master. It can add defensively to your army or increase your alpha-strike. I am new to Tyranids and I am considering the following Kill Team List. Kill Team: Tyranids! The Broodlord is an extra nasty Genestealer. Additionally, the toxin sacs will have no effect on the venom cannon. ._1PeZajQI0Wm8P3B45yshR{fill:var(--newCommunityTheme-actionIcon)}._1PeZajQI0Wm8P3B45yshR._3axV0unm-cpsxoKWYwKh2x{fill:#ea0027} .Rd5g7JmL4Fdk-aZi1-U_V{transition:all .1s linear 0s}._2TMXtA984ePtHXMkOpHNQm{font-size:16px;font-weight:500;line-height:20px;margin-bottom:4px}.CneW1mCG4WJXxJbZl5tzH{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._11ARF4IQO4h3HeKPpPg0xb{transition:all .1s linear 0s;display:none;fill:var(--newCommunityTheme-button);height:16px;width:16px;vertical-align:middle;margin-bottom:2px;margin-left:4px;cursor:pointer}._1I3N-uBrbZH-ywcmCnwv_B:hover ._11ARF4IQO4h3HeKPpPg0xb{display:inline-block}._33CSUrVoafEXJUDX3qOQtf{height:12px;width:12px;margin-bottom:2px;margin-right:4px;vertical-align:middle;fill:var(--newRedditTheme-metaText)}._2IvhQwkgv_7K0Q3R0695Cs{border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._2IvhQwkgv_7K0Q3R0695Cs:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B{transition:all .1s linear 0s;border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._1I3N-uBrbZH-ywcmCnwv_B:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B.IeceazVNz_gGZfKXub0ak,._1I3N-uBrbZH-ywcmCnwv_B:hover{border:1px solid var(--newCommunityTheme-button)}._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk{margin-top:25px;left:-9px}._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:focus-within,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:hover{transition:all .1s linear 0s;border:none;padding:8px 8px 0}._25yWxLGH4C6j26OKFx8kD5{display:inline}._1i46tE0yFLStZBdRfHnYIa{-ms-flex-align:center;align-items:center;margin-top:4px;margin-bottom:8px}._2YsVWIEj0doZMxreeY6iDG,._1i46tE0yFLStZBdRfHnYIa{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-metaText);display:-ms-flexbox;display:flex}._2YsVWIEj0doZMxreeY6iDG{padding:4px 6px}._1hFCAcL4_gkyWN0KM96zgg{color:var(--newCommunityTheme-button);margin-right:8px;margin-left:auto;color:var(--newCommunityTheme-errorText)}._1hFCAcL4_gkyWN0KM96zgg,._1dF0IdghIrnqkJiUxfswxd{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._1dF0IdghIrnqkJiUxfswxd{color:var(--newCommunityTheme-button)}._3VGrhUu842I3acqBMCoSAq{font-weight:700;color:#ff4500;text-transform:uppercase;margin-right:4px}._3VGrhUu842I3acqBMCoSAq,.edyFgPHILhf5OLH2vk-tk{font-size:12px;line-height:16px}.edyFgPHILhf5OLH2vk-tk{font-weight:400;-ms-flex-preferred-size:100%;flex-basis:100%;margin-bottom:4px;color:var(--newCommunityTheme-metaText)}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX{margin-top:6px}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._3MAHaXXXXi9Xrmc_oMPTdP{margin-top:4px} The Lictor is the most costly, elite unit in the base game. You can move the deathspitter Warrior to the role of leader and change the venom cannon Warrior to a heavy. This means that the Lictor requires and benefits from tactic abilities more than any of our other units. If your kill team is Battle-forged and all models in your kill team are drawn from the same hive fleet, models in the kill team gain the Hive Fleet Adaptation described below, and you can use that hive fleet’s Tactics. If I were to remix this list a bit, it'd come out like so: Leader: Tyranid Warrior; Boneswords, Deathspitter; Flesh Hooks; Adrenal Glands, Heavy: Tyranid Warrior Gunner; Boneswords, Venom Cannon, Flesh Hooks, Combat: Genestealer; Acid Maw, Rending Claws, Scything Talons; Toxin Sacs. If you want to make this list a little more practical, then Hive Fleet Behemoth is a decent choice to let you re-roll all your charges. Kill Team advice. You can unsubscribe at any time. Ok, so let’s look at some numbers. In your list, the absolute priority was always going to be the venom cannon Warrior leader, since they could remove command point generation and the team's most powerful weapon in one kill. The actual lists constructed ought to respond to both the scenario and the opponent. Quote. Otherwise, they didn’t change much in the Kill Team Annual, gaining a single new tactic to compliment their set. The stock SYANPSE bugs of the Tyranids kill team and solid all-rounders. This also makes 'Strategist' specialisation commanders very attractive for our faction. Genestealers are our true workhorse fighters, whereas Hormagaunts are disposable tactical assets. The Deathleaper is a souped-up Lictor of sorts, added in Kill Team: Elites and designed for killing enemy Commanders. Find many great new & used options and get the best deals for 'invisible' Lictor Tyranid Warhammer 40k / Kill Team : new on sprue at the best online … Warhammer 40k Kill Team. This also counters the disadvantage of charging into combat when one has battle round initiative. Tyranid Kill Teams have access to three Commander options and if you want access to Tyranid psychic powers, then Commanders are your only way of getting that – via The Broodlord, who has access to the Hive Mind Discipline. They can be outfitted with scything talons for free on top of their rending claws; this is always the correct play. Those are pretty solid but at 7 points they make an already very expensive model even more costly. Of course, you should also totally check out the Tactics Corner … Termagants and Hormagaunts can both provide mobile cover for your warriors =). Overall, a five Warrior team isn't lacking in resilience, but is vulnerable to multi-damage weapons. They come with two pairs of Scything talons and 4 attacks base, which makes them solid blenders before changing weapons but tragically, no real ability to capitalize on this with toxin sacs. It can go second if you have the terrain to hide your Genestealers and Swarmy, but if not, a good alpha strike will cripple the Genestealers/Swarmy, and now your opponent has all the time in the world to kill the Gargoyles and/or Zoans. The Tyranid tactics in the 'Writhing Shadow' box are phenomenal and should be heavily considered when deciding whether to add toxin sacs to your Genestealers (or at least some of them), because there are a number of synergies here if you have the command points available. Kill Team Tactica: Tyranids - posted in + Kill Team +: Greetings All, So after looking through the posts here I havent come across a Tyranids Tactica post and thought Id start one. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} Terrifying synapse beasts, Warriors are monstrous in Kill Team, boasting deadly bio-morphs, providing Synapse support for lesser creatures and disrupting enemy psykers. Four models, sixteen wounds, enemies have a -2 hit penalty in shooting – Bring it on.Credit: Pendulin. Don’t advance, and only charge if you need to. They are able to control the board state with bodies easily, which racks up points in all tournament formats easily. 2020 Games GM'd: 9. Termagants aren’t very good. Remember, it is possible to run a list of five Warriors if you exclusively choose 0 point upgrades for them (boneswords and flesh hooks, typically). Kill Team: Commanders is an expansion for Warhammer 40,000: Kill Team, introducing elite war leaders and experts in the art of battle – Commanders. With the release of Kill Team: Elites, Tyranids got access to the ability to designate Hive Fleets for their teams, which give them additional bonuses. However, it is rumoured that the Ordo Xenos of the Inquisition had identified possible appearances of this xenos species as far back as the 35th Millennium.The xenos emerged from the intergalactic space of the Local Group of galaxies, their Hive Mind drawn to the Milk… This Kill Team will be a perfect addition to your collection, you can order it in colour scheme as seen on the photos or you can choose your own colour combination that is unique to your army, just write us your wishes or send a photo as an … Generally though, I agree that Hormagaunts are usually the better choice. So an interesting statistic to look at here is that of the very few top 100 ITC players that played Tyranids/Forces of the Hive Mind at the event, they boasted a 75% win rate, which is easily skewed data since we are talking just a couple of players, but it still shows that Tyranids can absolutely win games in the hands of a savvy general. Hey everyone, Danny here from TFG Radio, and now that my codex reviews are done, there is still plenty to talk about when it comes to the Bugs, and the Hive Mind knows I spend probably too much time pondering them. I'm running these guys, but I haven't given much thought to it as it's the models I have from my childhood. Tyranids bring a number of different bugs from their faction to the table in Kill Team, with different strengths and weaknesses, and they have a way to be active in every phase of the game if you bring Commanders into the mix. Even in cases where they're hitting on a 6 (due to distance, cover, or flesh wounds), they hit around half the time; an ideal triple shot hitting on 4+ can deal some serious damage for a relatively low cost. He’s also the Tyranids’ only PSYKER option and can take the Strategist specialism, making him an extremely attractive Commander option. The shooty variety of small swarm bugs in the Tyranid army. At 32 points per model and with limited utility outside of Commander, you can skip these guys. No Hive Guard at all here, and really, it would weaken the list to have them. My plan is: Leader with venom sacs, scything talons, and extended carapace, Veteran with venom sacs, scything talons, and flesh hooks, Scout with venom sacs, scything talons, and venom maw, 2x Genestealer with venom sacs, and scything talons, 2x Genestealer with venom sacs, scything talons, and extended carapace. Termagants come with a Fleshborer, but can swap that out for a devourer or spinefists. Print a personalised pdf containing all your characteristic, aptitudes and all necessary points to play Kill Team for your own team. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{height:24px;vertical-align:middle;width:24px}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} Toxin Sacs, on the other hand, bump their melee damage from 1 to 2 on wound rolls of 6+. The Deathspitter is a very strong upgrade for 2 points. The Lictor stands on a base large enough to make contesting the objective difficult for your opponent, so just deny it. 0. By subscribing you confirm that you are over the age of 16 or have consent from your parent or guardian to subscribe. Hormagaunts benefit more from adrenal glands, but I wouldn't even recommend that under most circumstances. Tyranids have access to the Hive Mind Discipline, which has 3 powers. Jun 23, 2020 22:17:11 GMT . Offering you an opportunity of purchasing a commission painted Tyranid Kill Team, assembly and painting by the Yellow SpaceMarine Studio. Warriors, while fairly solid at 20 point with free upgrades, there are a few upgrades worth mentioning. Hopefully that gives you everything you need to get started building and fielding Tyranids kill teams. I will always add them in afterwards if I have spare points. It could be that we have only seen a fr… Hormagaunts swarm the field and claim objectives, the Warriors hold it together as your SYNAPSE providers, and the Ravener is there for disruption. And generally the answer to that is dependent on whether or not you’re playing with the Hive Fleet Behemoth adaptation and getting the ability elsewhere. Tyranids have a wide variety of units, giving them both horde melee and shooting options and elite variants of both, though the choices tend to lean heavier toward melee proficiency. There are a few special rules that are specific to the Tyranids and affect how they play. If they charge you, then you get to fire overwatch with two shots of Flesh Hooks, then shoot them with Flesh Hooks in the Shooting Phase that same turn, pop Single-Minded Annihilation for yet another round of shooting with Flesh Hooks. The Deathleaper comes with S6, 6W and 4A, but can only take a single specialism – it has to be a Level 4 Legendary Hunter specialist. Condition: New. They’re 4 points per model for a BS 4+ model with T3 and a 6+ save and a 12″ bolter. In ITC style format, you should be able to hold more objectives easily and score positional secondaries. That’s still 2 points less than a Tyranid Warrior and probably worth it, but note that Raveners have Instinctive Behaviour and among all Tyranids may be the most likely to outrun your synapse coverage on turns 1-2. This is because they’re better at fighting than Termagants are at shooting, and being in melee combat protects them from being shot at. I hope you guys enjoy running my Tyranid “whack a mole” list, ... Gaming Product Reviews The Nights Team-November 16, 2020. Smaller Tyranid beasts developed for close combat, Hormagaunts can quickly close in on their prey before slicing them apart with their scything talons. This application helps you create and manage your kill teams for the Warhammer 40000 skirmish game : Kill Team. Don't be afraid to use 'Tactical Re-roll' to improve the Lictor's positioning, ensure that it makes a charge, or to hit or wound with more of its attacks. Always take an Acid maw on your first Genestealer in a list, and Flesh hooks on the second. They’ve also got the Blind Rampage ability, which gives them WS4+ and 4 Attacks for the rest of the battle if your Commander dies, which is an OK trade if you aren’t running crushing claws but if your commander dies it means you’ve lost the mission most of the time anyways. These are both free upgrades, you are limited in to 1 each, and they can't be on the same model. I'm going to be GMing a narrative Kill Team campaign and one of the players is probably going to be playing Tyranids, and I wanted some sensible goals for his strike force of bugs stranded on a world. Share Share Tweet Email. Be careful of autohit weapons, however, which counter... every single one of our units. With this list, however, and opponent must choose whether to focus on killing the leader or the speedy veteran Lictor or the brutal combat Genestealer or the mobile venom cannon Warrior. Thanks for this. List Configuration: Matched Play: Kill Team + Leader + Tyranid Warrior [23pts]: *No Hive Fleet*, Adrenal glands, Boneswords, Deathspitter, Flesh hooks . Tyranid Warrior with Venom CannonCredit: Pendulin. Ive never played them and to be honest was never interested in them in 40k, but after building my GSC team Ive looked into a KT of Tyranids now. The melee-focused Elites choice for Tyranids, the Tyrant Guard combine solid movement (7″) with a pretty beefy body – S5, T5, 3 wounds – and the best armor save in the Tyranids’ faction (3+). Taking out the Synapse models can throw a wrench into a Tyranid player’s plan. Additionally, at cost of dropping a single Lictor from your team, you can toss in five Hormagaunts with Adrenal Glands for holding objectives. Unfortunately, it’s pretty bad in Commander missions where the opponent isn’t bringing a Commander. Well then you just might be a Tyranids player at heart. By subscribing you confirm that you are over the age of 13 or have consent from your parent or guardian to subscribe. Leader: Level 1: Resourceful, Genestealer [12pts]: Acid Maw, Rending Claws, Scything Talons, Toxin Sacs [1pts] . For maximum list diversity, run every unit "naked" -- take only upgrades that are free in points cost; boneswords and flesh hooks for Warriors, one acid maw Genestealer, and one flesh hooks Genestealer. You can unsubscribe at any time. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} The Hive Fleet Adaptations are all pretty good, though most focus on melee combat. Generally speaking, Hormagaunts are better than Termagants. However, when you do land an unsaved 6+ wound roll, the reward of a two-dice injury roll means you’re likely taking their model out of action. When you watch Starship Troopers, do you root for the bugs? Leader + Specialists + If you’re playing 125 points, then you can either add a fifth Lictor or keep your team at four and start the game with an additional 2 CP for popping Lurk every turn. 324. Let's not even mention the things Primaris Marines will do to your … A souped-up version of the Tyranid Warrior, the Tyranid Prime is a Swiss Army knife option for your Kill Team Commander slot, able to take a variety of ranged and melee weapons. By comparison, a list that runs a wealth of Genestealers, Warriors, or Lictors will tempt you to expend command points frequently and early. The KT force comes with 8 gene-stealers and I've augmented the group with a Warrior how adds a bit of "shooty-ness" to what is a close combat force. 15 … This message was edited 1 time. Your combat specialist Warrior, in a strange inversion, lacks the toxin sacs that are perfect for the specialisation. I can't recommend them for most lists in good faith, but they might be worth consideration in lists with minimal investment in the more expensive Tyranid units. The fastest model in a Tyranids kill team, Raveners essentially have a Tyranid Warrior statline that trades armor for speed, with a 5+ save and a 12″ movement score. Note that we want several units to successfully charge enemy units ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} I’m truly privileged to chat about what’s fresh and … Tyranids are one of the top competitive teams. If you can charge a few enemy units with special weapons on the same turn, then your units might at worst be vulnerable only to basic boltgun or lasgun fire. I consider it to be a heavily skill-based inclusion, since it's a little on the vulnerable side relative to its cost and the amount of attention it'll provoke. (Which can be super clutch.). It can also be reasonable to use 'Tactical Re-roll' on their armour saves, as re-rolling a 4+ save provides a 75% probability of success. Always remember that by playing Tyranids, you're playing the movie Aliens, and that runs both ways. They’re pretty nasty in combat, where you can give them Crushing claws, which are functionally power fists (Sx2, AP-3, D3 damage and giving you -1 to hit). They're likely to spread their power out more as a result, and with an additional Hormagaunt, you would have more opportunities to force enemy units into combat or retreat. After six shots of Flesh Hooks, if they’re still alive then your Lictor enters the Fight Phase where it’s even more lethal. In your list, the absolute priority was always going to be the venom cannon Warrior leader, since they could remove command point generation and the team's most powerful weapon in one kill. Tyranids, lacking reliable shooting options due to cost and middling accuracy, need to always account for how the field will be crossed. Tyranids are an aggressive team with a focus on board control. This is especially convenient due to the relatively low points cost of the Prime and the unfortunate fact that the Broodlord's point cost renders them somewhat impractical. Find great deals for TYRANID WARRIORS warhammer 40K warcry necromunda kill team 40,000 9th . .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} 2 pyrovores (specialists) and 11 rippers (1 is a specialist). Before they arrived to this galaxy, the Tyranids were probably lying dormant in intergalactic space because there was nothing there to consume (probably). I bring all this up because it's worth considering for a roster. Scout: Level 1: Swift, Lictor [25pts]: Flesh Hooks, Grasping Talons, Rending Claws . Starting off at a cheap 4 points each, they can be upgraded with two different options of 1 point wargear: Adrenal Glands and/or Toxin Sacs. My kill team list is simple. MartialSparse has some great pointers. Id be interested in the rosters for the teams in the OP if you have them or at least what faction these teams are designed to fight. There are no big open areas and no verticality to climb.… Continue Reading → The 3rd place Tyranid list at the Brisbane GT works a lot off this concept with 150+ models and all the kill built into one GSC rocksaw bomb and 4 Broodlord/Patriarchs with Old One Eye, so 5 really killy characters that can be screened by the horde. Keep in mind that three of these naked Warriors costs 60 points, leaving plenty of points left over to fill with a horde of Hormagaunts. I've learned a lot by making a lot of mistakes! Start or expand your collection. Kill Team Meta Analysis: LVO 2020. New comments cannot be posted and votes cannot be cast. Starting point for nids but I'm not going to expand until after the genestealers are all painted and fielded. ._33axOHPa8DzNnTmwzen-wO{font-size:14px;font-weight:700;letter-spacing:.5px;line-height:32px;text-transform:uppercase;display:block;padding:0 16px;width:100%} Nevertheless, a devourer Termagant, at 7 points, is one of the more costly units in the game relative to its fragility. If you’re playing at 100 points, then four Lictors is your entire list. Started by i_reckon , 27 Oct 2020 jormungandr, tyranids, list, 750 : 1 reply 110 views; XeonDragon 02 Nov 2020 Jormungandr Buildup 500-2k Started by Alcyon , 01 Jul 2020 : 0 replies ... 1st Tyranid List and where to go next Started by MarcB , 16 Jul 2019 : 1 reply Arena is a completetly different game in Kill Team. This will let you play more aggressively. While you won’t find any of the really big bugs here, there’s plenty of other stuff to get your big bug fix from. Curious as to how successful said lists have been too! Ive never played them and to be honest was never interested in them in 40k, but after building my GSC team Ive looked into a KT of Tyranids now. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} This is a great-value box set that gives you an immediate collection of fantastic Tyranid miniatures, which you can assemble and use right away in games of Warhammer 40,000! Killteam annual 2020. Additionally, a deathspitter is a wasted investment on a combat specialist Warrior. Even when going up against enemy Commanders, its Attacks and weapons aren’t going to be enough to take out heavier targets in a single charge, leaving you with a T4 model that only has a 5+ save. Likewise, one can have an Acid Maw for free, and that’s also always the right pick. While its 5+ save isn’t much, it’s packing 4 Wounds and its Chameleonic Skin gives it an extra -1 to be hit if it’s already obscured, helping a clever player mask their approach in order to lay down a devastating charge. Arena is a completetly different game in Kill Team. The devourer is a huge upgrade on their firepower but at +3 points per model, it’s almost never going to be worth nearly doubling their cost for a unit as squishy as they are. Press J to jump to the feed. One of the premier Xenos factions of Warhammer 40,000, Tyranids are easily one of the easiest factions to create a kill team with, only using a single box of models. CBS Evening News, November 30, 2020 Fears mount of post-holiday coronavirus surge; Israel used remote-controlled gun to kill top scientist, Iran says. 20% OFF Tyranids - Warhammer 40k - Games Workshop. If you are running a Tyranid Prime commander, it can greatly help Tyranid shooting. In the right hands, Lictors can be downright terrifying in Kill Team, with a 9″ move and the ability to toss out 3 attacks with grasping claws, a S6 AP-1 2 damage weapon in melee combat. I'm considering making a 6 man list of genestealers and warriors as a starting point.. He comes with S5 and T5, plus 6 wounds, an 8″ move, and a 4+/5++ save. As an official Las Vegas Open judge and Frontline Gaming’s Tyranids guru, it’s fair to say he knows more about the Hive Fleets than Cassius and Tigurius combined!. Typically they are fairly easy to deal damage to, so you can try and shoot your way through the Tyranid team. The Tyranids are aliens from outside the galaxy who have arrived to the Warhammer 40,000 Galaxy to devour all life and nutrients. Deathleaper also doesn’t have Synapse. Kill Team fever has stricken the Lair, with another Kill Team on the painting bench. Not a member of Pastebin yet? Danny: Hello everyone! Being honest, I'm not terribly fond of this list for several reasons: The leader is a remarkably expensive basket that's likely to draw a lot of your opponent's fire. Given that your Warriors are both suboptimal for their roles, the Genestealer probably ought to be the combat specialist. Just 48 points worth of HormagauntsCredit: Pendulin. Just make sure to prioritize your targets accordingly so once the Warriors go down you can take advantage of being able to force smaller bugs to target the closest model or incur major penalties. That means it can shrug of wounds a little better and can drop in and out of Reserves, a fitting skillset. Running Warriors with a lot of upgrades is great for a list but less so for a roster, so it's worth considering how to wield your Warriors very carefully. I'll add a few thing going off of that post. Never . ... 2020 Games Played: 42. Press question mark to learn the rest of the keyboard shortcuts. If you got enough of every available Necron model and you want a Kill team roster that can stand against… Continue Reading → Posted in: Necrons Filed under: elites , immortal , kill team , list … It's got more range, more strength, and more AP over the Devourer. Because I really can't find it.. Lmk if you found another source or something, because this affects the power of the tactic pretty greatly. Next day & Free delivery available. This means that should they retreat from combat, several enemy units will be unable to shoot in the following shooting phase. If you do have the points, putting a Venom cannon on a gunner is also strong upgrade. Comment. Worth a roster slot in some scenarios. Tyranids models automatically pass Nerve tests while within 12″ of any friendly models with this ability. To be clear this is a gimmick team, and here’s the gimmick: Move to objectives without advancing (your 9″ move speed should get you there quickly), then just sit there. In regards to implant attack - it's hard for me to believe what you said in that it actually affects all injury rolls for a single fight phase by how it's worded... "Use this tactic before an injury roll is made for an enemy model that was reduced to 0 wounds by a model from your kill team in the fight phase. We actually don't know how many galaxies they have already left bare - most of the facts behind their origin and backstory that we have on them are simply not more than speculation and conjectures. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} Easily add members, change your weapons, select your specialists. The Tyranid drop pod is far more useful than other drop pods, and it can radically change how a Tyranid army functions. You can’t effectively try to trade shots with a true shooting team so using melee to hide from shooting is usually a valid tactic, in addition to the fact that you can fire Flesh Hooks in combat to continue to mess with your opponents plans. Having a Veteran specialist Ravener is super clutch in that: 1. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:12px;padding-top:12px}._3AOoBdXa2QKVKqIEmG7Vkb{font-size:12px;font-weight:400;line-height:16px;-ms-flex-align:center;align-items:center;background-color:var(--newCommunityTheme-body);border-radius:4px;display:-ms-flexbox;display:flex;-ms-flex-direction:row;flex-direction:row;margin-top:12px}.vzEDg-tM8ZDpEfJnbaJuU{color:var(--newCommunityTheme-button);fill:var(--newCommunityTheme-button);height:14px;width:14px}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between}._2ygXHcy_x6RG74BMk0UKkN{margin-left:8px}._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex;margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._3BmRwhm18nr4GmDhkoSgtb{color:var(--newCommunityTheme-bodyText);-ms-flex:0 0 auto;flex:0 0 auto;line-height:16px} Over 12,000 reviews & 9.9/10 on Trustpilot. List Configuration: Matched Play: Kill Team, Tyranid Warrior Gunner [25pts]: Boneswords, Flesh Hooks, Toxin Sacs [1pts], Venom Cannon [4pts] . And on that note, you’ll pretty much never want to keep them in their default loadout – boneswords are a significant improvement over a single set of scything talons, where the AP-2 benefit is much better than re-rolling hit rolls of 1 (especially if you are already getting that benefit from your Hive Fleet Adaptation). How They Play in the New Edition. 40k competitive play featured Kill Team kill team tactics Tactics tyranids, ©  2020 Goonhammer. Due to how squishy your gaunts are, typically you want to swarm objectives (trying to stay more than 2″ away to prevent extra shot targets.) Despite this, they had sentinel organisms, looking constantly for any sign of life in distant galaxies. 0. Do you fantasize about devouring whole worlds? Overall, I'd recommend running Warriors with upgrades if you run two, and running them "naked" (boneswords and flesh hooks) if you intend to run three or more. It's one of the few multi damage weapons Tyranids have. Termagants with Devourers are a lot of firepower for their cost, but extremely fragile. ._3Im6OD67aKo33nql4FpSp_{border:1px solid var(--newCommunityTheme-widgetColors-sidebarWidgetBorderColor);border-radius:5px 5px 4px 4px;overflow:visible;word-wrap:break-word;background-color:var(--newCommunityTheme-body);padding:12px}.lnK0-OzG7nLFydTWuXGcY{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;padding-bottom:4px;color:var(--newCommunityTheme-navIcon)} While Warriors have an unreliable 4+ save and a reasonable Toughness 4, they do have three wounds and the injury mechanic can take that resilience further -- particularly with the 'Rapid Regeneration' tactic. The Tyranid Prime is the only Commander that can take ranged weapons. Lictors can be Combat specialists, and this is a good fit for them; the extra attack is very nasty when applied to their grasping talons. The first recorded contact between the Imperium and the Tyranids places their appearance in the Eastern Fringes of the galaxy in 745.M41. An article by Robert "TheChirurgeon" Jones, novembermike and Shane Watts Gaming Kill Team Tactics January 31, 2020 0. One thing to note, they have BS3+, so they are your most accurate shooting model. A great way to kick off your Tyranids kill team is with a set of Genestealers – thematically, these vanguard organisms are designed for kill team-style operations. In addition to everything else, Genestealers give you the team’s cheapest LEADER specialist option, at 11 points per model. And at 50 points for his level 1 variant, he’s the cheapest of the Tyranids Commander options. Toxin sacs are a great upgrade option here as they impose an additional point of damage on the same trigger as the rending claws, so they're worth heavy consideration. All individual Tyranid creatures are mildly telepathic and form a highly intelligent hive mind. They’re wonderful fits for both the Heavy and Sniper specialisms. Combat: Level 1: Expert Fighter, Hormagaunt [5pts]: Scything Talons, Toxin Sacs [1pts], Created with BattleScribe ( The downside here is that this list is much stronger going first than second, which is not a winning strategy overall. They won’t worry about Shaken tests if they get out of synapse and 2. We did a thorough review and test on the Upzone: Pop-Up Terrain System by Everything Epic. Tyrant Guard have the Shieldwall ability, which allows them to tank wounds for a friendly COMMANDER within 3″ on a D6 roll of 2+. C&C and suggestions are much appreciated! By Paul DiSalvo Nov 05, 2020. If you are using a Tyranid Prime, it can fix their poor BS, making them a real threat. level 1. Thanks guys. In my view, Termagants aren't worth taking under most circumstances. With Kill Team Manager, you are ready to play within 5 minutes. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} Bigger than Hormagaunts but smaller than Lictors, Genestealers combine some solid speed (8″) with 3 attacks base, the ability to re-roll charges, and a nasty habit of popping off the occasional AP-4 hit. The real questions are whether you should pay the 1 point per model for Toxin Sacs, which will generally get much more use with 4A Genestealers than Hormagaunts (so, yes), and whether to take Extended Carapace (0 pts), which trades the ability to re-roll charges from Swift and Deadly for a 4+ armor save. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;padding:0;width:100%}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}.isInButtons2020 ._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}.isInButtons2020 ._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;font-weight:700;letter-spacing:unset;line-height:16px;text-transform:unset}._1ra1vBLrjtHjhYDZ_gOy8F{--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}

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